167473551
15 hours
0 recent
Other reviews are correct in saying the game is too short. Still, for some reason I play it over and over again. Maybe it's the music, maybe it's the quirky premise, or maybe it's the combat.
170427850
15 hours
3 recent
Sokpop, just keep pumping out these bangers and ill keep buying them!
216645883
13 hours
0 recent
Hellblusser is a compact yet surprisingly rich action roguelike that showcases the Sokpop Collective’s talent for distilling bold ideas into tightly focused experiences. Developed by Sokpop Collective alongside Tom van den Boogaart and published by Sokp
183169465
12 hours
0 recent
bom
201962717
6 hours
0 recent
Simple first-person Doom-like game. It's fine (6/10).
199435774
6 hours
0 recent
I like this
193073530
4 hours
0 recent
为什么防御要按两个键?不管是用键盘还是用手柄玩都还有好多没用上的键,所以为什么防御要按两个键?Look in my eyes!是对自己的键位设置绝对自信所以没有做可以更改键位的设置吗?答えろ
204992331
4 hours
0 recent
hero style
174516840
3 hours
0 recent
关卡重复性太高了。boss又全是机制杀,不查攻略真不知道怎么打,第二个boss我把它眼睛中的火吸掉也没有出现能打的机会,就慢慢被消耗死了。作为游戏我不好评价,但作为一个riguelike游戏很
178746571
2 hours
0 recent
I usually really like the SOKPOP games that I've played, but this one is just too much of a slog to be fun. I find myself just walking through identical hallways over and over fighting one of three enemies: enemies immune to magic, enemies immune to physi
194672091
2 hours
0 recent
Repetitive, buggy, upgrades are as basic as can be and the skull boss takes forever even after you understand the completely arbitrary thing they want you to do. Also you can cheese any level by restarting it, you start at the beginning with full health a
192934675
2 hours
0 recent
Put on a couple podcasts and kick some goblin ass, hell yeah. Neat combat / design for such a short game.
171427027
2 hours
0 recent
I'm not a fan. The art style is ugly and not even functional. Enemies blend into the background, given that they're little more than blobs. The gameplay is highly repetitive and shallow. There's no real story, which I wouldn't mind for this kind of ga
202069352
2 hours
0 recent
Roguelike, 1st person, con espada, 3d que parece 2d y una mecánica interesante con el fuego.
Mola.
Para chillear es increíble, y ya no quiero ni imaginarme en portátil.
No tiene pinta de tener demasiado contenido, pero como no se genera siempre igua
176672852
1 hours
0 recent
It's okay. And i mean that in the most literal sense. The combat was pretty repetitive by the time you figure out that the kick exist and just completely negates all meaning in the enemy's mechanics. The artstyle is pretty but sometimes it's impossible to
211557347
1 hours
0 recent
Pretty good roguelite.
No metaprogression which I like far more than games with too much metaprogression.
208159419
1 hours
0 recent
Well, can't say I wasted my time, goofy sokpop lives up to their entertaining core values once again!
215597693
0 hours
0 recent
Sokpop don't cook once challenge (impossible)
185299650
0 hours
0 recent
https://www.youtube.com/watch?v=OaPkDBCsCGk
174204598
0 hours
0 recent
I've never seen an art style serve as more of an obstacle to gameplay, and I enjoyed Cruelty Squad immensely. I swear to god the game is designed like this so you don't realize how flat the game is. Every dungeon was just a hallway encounter, the only dif