212902156
2 days
17 recent
Норм
198816201
24 hours
0 recent
……不明白为什么我的同胞们会因为‘视觉小说’是‘视觉小说’而给这个视觉小说差评。真蚌埠住了。
翻译确实简陋了些,有点儿3DM机翻内味儿,不,其实就是机翻吧。不过考虑到隔壁能把mu
191996020
12 hours
0 recent
The earth is 4.6 billion years old and we managed to exist at the same time as this masterpiece.
201393328
2 hours
0 recent
Good idea in theory but the execution was not there. It looks clumsily put together and doesn't build any hype for the game. 5/10
193093625
0 hours
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1小时不到的互动点击序章,应该算是一个番外篇,基本只有文本对话框和少量互动按钮,讲述的是刑警KK和他的协助小组帮助良太找好朋友宗介(狗)的故事,途中会遇到残秽和异访者袭击,战
195978365
0 hours
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---{ Графика }---
☐ Ты забудешь что такое реальность
☑ Красиво
☐ Хорошо
☐ Норм
☐ Плохо
☐ Не смотри на это слишком долго
---{ Геймплей }---
☐
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0 hours
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Add -screen-width 2560 -screen-height 1440 if you have a 21:9 monitor or you won't see the menu.
The end credits are about as long as the visual novel itself.
Artwork is nice, only played it because i got ghostwire on sale.
6/10
195508210
0 hours
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Eu já sabia que o jogo seria curto pelo fato dele ser uma introdução ao Ghostwire Tokyo original mas mesmo assim eu não esperava que fosse tão curto kkkkkkkkkkkkkk namoral cara isso sem falar que das únicas coisas que ele contribui pro original é a
207849613
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Interesting prelude. You don't have to play it before the main game. Think of it as a short side story: a fleshed-out, playable version of [url=https://ghostwiretokyo.fandom.com/wiki/The_Sewer_Kid]"The Sewer Kid"[/url] investigation note you can find [url
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Данная предыстория достаточно хороша, но чертовски жалко что она короткая и все не кончится на поиске друга мальчика.
Если честно, после её
203238777
0 hours
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虽然当初是在游戏本体发售前的开胃菜视觉小说,但其实应该在打完游戏本体后再看,对KK的印象就又不一样了。
193985369
0 hours
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고스트와이어의 짧은 프롤로그 게임.
장점:
- 그림이 괜찮음
- 나름 궁금증을 불러 일으킴
단점:
- 스토리 분기가 있는데 분기를 타려면 게임을 처음부터 해야한다.
- 생략되는 지점이 너무 많
192638625
0 hours
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короткая новелла по ощущениям как сайд из основной игры
201078015
0 hours
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dorba gra polecam zagrać ,
196589215
0 hours
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不错
190251848
0 hours
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ФИгня
210741545
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Ghostwire: Tokyo – Prelude is a **free visual novel** that exists purely to answer the question:
> “What if instead of punching ghosts in first-person, we trauma-bonded with them through textboxes first?”
You don’t play as Akito here—this is t
196429497
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幽灵线东京的序章,填了不少坑
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This isn't for me......
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Entiendo por qué este Preludio tiene reseñas variadas.
Si bien ofrece una historia de fondo interesante que será buena conocer antes de empezar Ghostwire: Tokyo (y definitivamente despertó aún más mi interés por el juego), este Preludio tiene valor