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You are a maid with guns
what more could you want
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The best/closest thing to a Doom VR game I've played
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the first VR game to ever
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10/10
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Broken controls - you need to bind Run or enable autorun to win this game. You unable to jump to balcony from moving elevator at some point or evade fire from Flandre.
Only one gun seems useful - the first one.
At elevator battle it is easier to die and
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Note: I play this game with a Meta Quest 3S
Basically a VR version of I Am Sakuya on what appears to be running on a modified version of the GZDoomvr engine.
For all intents & purposes it plays good although you might need to make some adjustments like
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i frew up
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Fun cutesy anime shooter built in the GZDoom engine, with bullet hell gameplay that is rare to see in first person, and certainly in VR, so I enjoy it, despite being rough around the edges. Never been heavily into the Touhou scene but I like the cute char
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I purchased the game to try the novelty of a boomer shooter in VR. Turns out, GZDoom and virtual reality don't work well in tandem; avoid buying the game [b] exclusively for the VR port. [/b] Consider it a bonus for buying the base game.
My condolences to
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Забавная пострелушка по феям и прочим обитателям особняка на один вечер
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no está mal esta versión, la idea no es mala y se disfruta en vr a pesar de ser bastante simple
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I love Sakuya Izayoi with all my heart, every breath and every moment of my existence. Her elegance, dedication and impeccable craftsmanship are what make her truly unique and irreplaceable. How can one not admire her when she moves with a grace comparabl
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of course its pain in the ass to make this work
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Pretty fun but after 30 minutes it causes nausea and fatigue.The game is too fast for vr everything happens to fast around it and overwhelms your senses.If you get over that pretty funny just a smoother turning and some better movement controls that dont
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I played for 20 minutes, no intention of refunding but probably won't be playing it extensively.
It's not the cleanest implementation of VR, and given that I think it's built on GZDoom, I understand. The gun placement doesn't feel quite right, the HUD is
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Lots of issues I have with the game within the first 10 minutes.
- The HUD moves WITH your head, so if you try to re-orient your head to try and read the settings, you can give up on that.
- There is no tutorial stage, so you're just thrown straight into
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Unplayable on the HTC Vive Pro (probably due to the controllers) and to properly control it i have to use my keyboard. Also movement is kinda disorienting for me
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I haven't gotten a chance to play the base game yet, I'm not sure how it is, but I got a VR headset recently, so I decided I would give it a try in VR.
I. don't recommend this.
The controls are very slippery and easily cause motion sickness, the positio
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This is awful VR experience I've ever had. Doom doesn't work with VR.
The normal (keyboard-mouse) version is perfectly fine.
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(Read my review of the base game for the game itself, this one is strictly for the VR)
It's the same trash but in a different tin.
Despite disliking the game itself for being lazy, bland, and just boring, I was optimistic about this VR port from the scr