51007163
21 hours
0 recent
DAS GEISTERSCHIFF is an engrossing distillation of early first person games, inspired by 1987 Japanese PC game CARMINE. Killer ambiance. Tightly wound exploration and combat system load your every action with RPG-lite context.
141791259
17 hours
0 recent
Great game that really nails the vibe, good spread of simple mechanics that run just deep enough, I'm looking forward to playing the other games. Graph paper has made it even more enjoyable.
146524837
15 hours
0 recent
[b]Deceptively short dungeon-crawling robot survival.[/b]
As a dungeon-crawler, it's extremely brutal if just because there aren't any convenient features included, and I'm not actually sure how much of the lack of convenient features is intentional.
The
177137036
13 hours
0 recent
i love this game's aesthetic. i love the vector art virtual HUD look. i love the hardcore resource management, and the matter-of-fact corporate dystopian horror writing. the only thing i don't love is the design of the 3d models of the humanoid mecha, the
79519835
11 hours
0 recent
Great post-apocalyptic atmosphere, old-style plasma graphics + interesting story and challenging gameplay.
213246173
9 hours
0 recent
Very esoteric and otherworldly tracks send chills down the spine
183962540
8 hours
0 recent
A nice entry into the dungeon crawler genre, it has an interesting aesthetic and pacing to it. It took some time and a few restarts to get into the right mindset for it, but once I did I beat it in two sittings. I would say it could do better to introduce
95220229
7 hours
0 recent
Great retro wireframe dungeon crawler. Really nails the feeling of tension from having to manage extremely limited HP and ammo, vs. spending them to obtain very needed upgrades.
62203091
6 hours
0 recent
Laser-focused, ultra-minimalistic dungeon crawler. Think id's mid-to-late 00s mobile RPGs (Orcs & Elves, Doom RPG, Wolfenstein RPG) their slim frame further stripped down of tissue so that the mere bone of combat, resource management and exploration remai
166313871
6 hours
0 recent
neato game, I love mecha games and dungeon crawls and the music was a vibe
only other mecha dungeon crawler I could find before this was Starfire for the PC-98
looking forward to playing the rest of these
124626548
5 hours
0 recent
It's a quite neat scaled-back mecha crawler. I like the tense survival aspect as well as the interesting map obstacles such as jammers (needing to locate them by their buzz). The 100 points for saving system is a misstep but I was able to complete the gam
146368250
3 hours
0 recent
This game is really cool, but I can't get past the 1 color palette.
It makes it really hard to navigate through the game- even if there was 1 more color to even things out, it would really make the game more playable.
I really really want to like this g
51666974
3 hours
0 recent
it's gud
117593599
3 hours
0 recent
Fun dungeon crawler, but bring some graph paper because it gets challenging to memorize after a bit.
96694436
3 hours
0 recent
NOTE: I am not very good at this game currently so I didn't anywhere near finish it, however I still want to throw a recommendation at it
This is a dungeon crawler with punishing combat that borders on, and might even wholly leap into, survival horror. Y
51535035
1 hours
0 recent
Finally got a bit of time to try this one out: it's a cool dungeon crawler inspired by old japanese PC-88 games, there's a minimap but not an actual map, so remembering the shape of a sector and mentally clear out which chunk you've visited is part of the
55104163
1 hours
0 recent
Neat and cool dungeon crawler mech game!
102565892
1 hours
0 recent
I died six times in the tutorial
edit: Make that seven times
117869712
1 hours
0 recent
No automap in a game that relies so heavily on large labyrinths of identical tunnels is inexcusable.
81856926
0 hours
0 recent
The soundtrack is good. The game, unfortunately, isn't.
See those cool spartan wireframe graphics? That ethos extends to all aspects of the game's design, even to things it really shouldn't extend to, like basic interface and combat feedback.
First, set